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56 samp-of.forum2x2.ru Last Updated: 1 year

Success 78% of passed verification steps
Warning 7% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 95%
Best Practices Desktop Score 64%
SEO Desktop Score 91%
Progressive Web App Desktop Score 85%
Performance Mobile Score 65%
Best Practices Mobile Score 79%
SEO Mobile Score 100%
Progressive Web App Mobile Score 93%
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Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 14 Characters
ADVENTURE CITY
Meta Description 18 Characters
Форум самп Samp-of
Effective URL 27 Characters
https://samp-of.forum2x2.ru
Excerpt Page content
Adventure City ...
Keywords Cloud Density
westo24 fernando24 gang5 сообщения5 форум4 дней3 wesley3 news3 полиция3 темы3
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
westo 24
fernando 24
gang 5
сообщения 5
форум 4
дней 3
wesley 3
news 3
полиция 3
темы 3
Google Preview Your look like this in google search result
ADVENTURE CITY
https://samp-of.forum2x2.ru
Форум самп Samp-of
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~87.53 KB
Code Size: ~68.24 KB
Text Size: ~19.29 KB Ratio: 22.04%

Social Data

Delicious Total: 0
Facebook Total: 0
Google Total: 0
Linkedin Total: 0
Pinterest Total: 0
Stumbleupon Total: 0
Tumblr Total: 0
Vk Total: 0

Estimation Traffic and Earnings

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Technologies

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PWA - Manifest

Adventure City Adventure City samp-of

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
Adventure City
Param short_name
samp-of
Param description
Форум самп
Param lang
ru
Param dir
ltr
Param start_url
/?utm_source=pwa
Param scope
/
Param gcm_sender_id
376695005133
Param background_color
#0598E4
Param theme_color
#0598E4
Param display
standalone

Desktop

Desktop Screenshot
Remove unused JavaScript Potential savings of 171 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Avoids enormous network payloads Total size was 621 KiB
Large network payloads cost users real money and are highly correlated with long load times
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Keep request counts low and transfer sizes small 65 requests • 621 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 11 resources found
A long cache lifetime can speed up repeat visits to your page
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Speed Index 0.9 s
Speed Index shows how quickly the contents of a page are visibly populated
Largest Contentful Paint 1.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Minimizes main-thread work 0.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Eliminate render-blocking resources Potential savings of 370 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Avoid serving legacy JavaScript to modern browsers Potential savings of 21 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
JavaScript execution time 0.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
First CPU Idle 0.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Remove unused CSS Potential savings of 92 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
First Contentful Paint 0.7 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid an excessive DOM size 947 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Serve images in next-gen formats Potential savings of 48 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
First Meaningful Paint 0.7 s
First Meaningful Paint measures when the primary content of a page is visible
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Time to Interactive 0.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
User Timing marks and measures 3 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Avoid chaining critical requests 9 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Efficiently encode images Potential savings of 17 KiB
Optimized images load faster and consume less cellular data
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Cumulative Layout Shift 0.16
Cumulative Layout Shift measures the movement of visible elements within the viewport
Initial server response time was short Root document took 210 ms
Keep the server response time for the main document short because all other requests depend on it
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Includes front-end JavaScript libraries with known security vulnerabilities 6 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers

Mobile

Mobile Screenshot
Max Potential First Input Delay 180 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Estimated Input Latency 40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 52 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
First Contentful Paint (3G) 6960 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Remove unused JavaScript Potential savings of 105 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
First Meaningful Paint 3.3 s
First Meaningful Paint measures when the primary content of a page is visible
Efficiently encode images Potential savings of 17 KiB
Optimized images load faster and consume less cellular data
First CPU Idle 6.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Serve images in next-gen formats Potential savings of 48 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Avoid chaining critical requests 16 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids enormous network payloads Total size was 605 KiB
Large network payloads cost users real money and are highly correlated with long load times
Time to Interactive 6.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Reduce the impact of third-party code Third-party code blocked the main thread for 280 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 380 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Initial server response time was short Root document took 190 ms
Keep the server response time for the main document short because all other requests depend on it
Eliminate render-blocking resources Potential savings of 900 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Keep request counts low and transfer sizes small 47 requests • 605 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
User Timing marks and measures 2 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Avoids an excessive DOM size 613 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Contentful Paint 3.3 s
First Contentful Paint marks the time at which the first text or image is painted
Minimize main-thread work 3.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Speed Index 4.0 s
Speed Index shows how quickly the contents of a page are visibly populated
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Serve static assets with an efficient cache policy 4 resources found
A long cache lifetime can speed up repeat visits to your page
Cumulative Layout Shift 0.197
Cumulative Layout Shift measures the movement of visible elements within the viewport
Avoid serving legacy JavaScript to modern browsers Potential savings of 9 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Largest Contentful Paint 4.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
JavaScript execution time 1.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Avoid long main-thread tasks 13 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay

Speed And Optimization Tips

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Alexa Rank

39,114

Global Rank

2,073

Russia
Traffic
Search

Domain Available

Domain (TDL) and Typo Status
samp-of.forum2x2.co Already Registered
samp-of.forum2x2.us Already Registered
samp-of.forum2x2.com Already Registered
samp-of.forum2x2.org Already Registered
samp-of.forum2x2.net Already Registered
smp-of.forum2x2.ru Already Registered
wamp-of.forum2x2.ru Already Registered
xamp-of.forum2x2.ru Already Registered

Information Server

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